Psychics: Rush!

King of Games from on September 30th, 2024
Gems 18.5k
30 cards

Notes & Combos

I played Psychics for another month and I found that there were a couple of decks that I struggled with this time around. The Cyberse deck was around pretty frequently and I found myself down with the usual Belsect and Hydron. Plus they recycle themselves over and over even when cleared with the Jump! turns.

I did manage to pull a copy of Prima which is nice and I played it alongside the 3 Melo:D this time. Re:D is for the 2500 attack that can be searched off the skill. There is room to play more Re:D but I found myself bricking when playing 6-7 tributes.

Some card choice I experimented this season: Stardom Light/Keytar Kid, With higher ratios of L7s (3 Melo:D, 3 Re:D and 1 Prima). I also tried out 7 Shift which just cost a card in hand so you could discard other level 7s if you wanted.

I only had one copy of Seraph of Darkness, if I had more copies I would've tried out less copies of Rhymthical and more copies of dark psychics like Keytar Kid and Dream Drummer. Rhymthical did come up pretty clutch in the final stretch of my run as you try to get to Can:D you can sometimes get it back with Start!.

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