Shiranui

King of Games from on March 16th, 2024

Notes & Combos

shiranui was hella fun but this deck going 2nd is frustrating, but gmg makes it a bit more easier. i can probably say i searched gmg 6/10 times when going second. (the nerf will **** this up) andl also yuki onna made the otk combo easier (i only used this 2 times in my kog run) so not that necessary to get. but nice to have it

and also this deck is basically a one card combo and the best card to ditch with the skill is mezuki. solitare is nice but mezuki just lets u draw a extra card and an extra pop with the sunsaga and i bet most of u know that combo already.

but i invented the most strong turn 1 board ever, which requires 2 mezukis in hand. the combo is as follows:

1.pitch 1 mezuki to the grave and a squire. (or add samsara if you already have squire)

2.summon the squire and summon the lvl3 tuner and synchro to the level 7

3.use spectralsword with squire to special summon a lvl6 doomkaiser

4.this is important use the effect of the squire while banished to discard the OTHER mezuki

5.link both synchros you have (the lvl7 and 6) to vampire sucker and activate the effect of mezuki to bring back the lvl3 tuner and u can draw a extra card this way (also activate the skill's 2nd effect to bring back the synchros and banish sunsaga and another monster)

6.activate the lvl3 and get the squire and lvl2 tuner back and synchro into samuraisaga

7.activate the other mezuki to bring back the lvl2 and go into shogunsaga (no need to activate its effect) and just link summon into skillsaga

you officially have 3 pops with sunsaga without even using the samsara to banish the sunsaga itself (using the monster you banished with the skill, samuraisaga and shogunsaga) and drew a card. insane combo and i hope u all have fun with this deck before it gets skill nerfed :)

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