Notes & Combos
When you don't open Quick Launch, Turn 1 can feel really mid - Ravine is a decent QL substitute. But it's not great in multiples, or going second or if you already drew QL, so Terraforming for another copy felt too much.
Also the Cosmics were for Necrovalley and Shadow Imp.
Replays
Ravine + skill target example replays, basically what Quick Launch would have done:
https://www.duelingbook.com/replay?id=154121-66563034 - vs Dark hole
https://www.duelingbook.com/replay?id=154121-66563107 - silver rip + booster + furious
https://www.duelingbook.com/replay?id=154121-66563275 - link 4 + silver rip + furious

Thank you for The replays on DB, your Idea is Very good principaly because sometimes The T1 is Very bad, and Just a question, Whats your plan of action going First against Shaddoll, i always have problem with it

prob DB replay #2 (Silver to rip Artemis, making it harder for them to access light monster and if they Shaddol Fusion, chain Tracer to pop Booster Dragon, so they can't fuse from deck + you get 2 bodies)
also you want to get Riot Dragon into GY, so you can add back rockets every turn
Furious and OE Advance are bodies that their Constructs struggle with